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- Generated by Gregory John Casamento,,,
-
Date: Generated at 2023-12-22 15:07:50 -0500
- Declared in:
- AppKit/NSNibLoading.h
Availability: OpenStep
Description forthcoming.
Method summary
+ (BOOL)
loadNibFile: (NSString*)fileName
externalNameTable: (NSDictionary*)context
withZone: (NSZone*)zone;
Availability: OpenStep
Load the model file specified by fileName
using the existing context as the external
name table. The name table contains NSOwner, NSMenu
and other well known top level objects with
zone as the current memory allocation
zone. This method uses the current
mainBundle.
+ (BOOL)
loadNibNamed: (NSString*)aNibName
owner: (id)owner;
Availability: OpenStep
Load the model file specified by aNibName,
using owner as the NSOwner. This method
calls loadNibFile:externalNameTable:withZone:
- (BOOL)
loadNibFile: (NSString*)fileName
externalNameTable: (NSDictionary*)context
withZone: (NSZone*)zone;
Availability: OpenStep
Load the model file specified by
fileName,
using the
context dictionary to specify
top level objects. This method uses whatever bundle
instance it is called on. This method is called by
+loadNibFile:externalNameTable:withZone:
- (BOOL)
loadNibNamed: (NSString*)aNibName
owner: (id)owner
topLevelObjects: (NSArray**)topLevelObjects;
Availability: MacOS-X 10.8.0
Loads the model file specified by aNibName
with owner as NSOwner. The
topLevelObjects array is a return
parameter which returns a pointing to the
topLevelObjects in this model.
- (NSString*)
pathForNibResource: (NSString*)fileName;
Availability: Not in OpenStep/MacOS-X
Returns the path of the model specified by
fileName.
- Declared in:
- AppKit/NSNibLoading.h
Availability: OpenStep
Description forthcoming.
Method summary
- (void)
awakeFromNib;
Availability: OpenStep
Notification of Loading. This method is called
on custom objects once model loading is completed.
- (void)
prepareForInterfaceBuilder;
Availability: MacOS-X 10.8.0
This method is called on a designable object to notify
it that it was created at design time. This allows
IB/Gorm to set up the appearance of the object when
loaded into the editor.
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